﻿using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace PlatformerCS
{
    /// <summary>
    /// Default weapon. Has unlimited ammo. (TODO)
    /// </summary>
    public class Gun : Weapon
    {
        public Gun(ContentManager content)
            : base(content)
        {
            damage = 10;
            ammoMax = 100;
            ammo = 50;
            bullets = new List<Bullet>();
            fireRate = 25;
        }
    }
}
